Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Tuesday, 24 February 2015

This Virtual-Reality Headset Will Change Everything

This Virtual-Reality Headset Will Change Everything
Earlier this year, Facebook bought a virtual reality company called Oculus for $2 billion.

Oculus came to BI's big conference, Ignition, this year. They bought the latest version of their VR headset.
It's very hard to describe what it's like to use Oculus.
You put the headset on (over your glasses, if, like me, you need t0), stick a pair of earbuds in your ears, and suddenly it feels as if you are in another place.
For example, you might find yourself standing against a rail at the top of a very tall building in a rainy city at night. Look over the rail below you, and cars are moving on the streets. You can walk around the platform, and the world changes relative to you just as it does in real life. If you are afraid of heights, your palms will start to sweat and you will become as uncomfortable as you would be in real life.
When I was wearing the Oculus headset, I kept thinking about a 1995 movie from producer James Cameron called "Strange Days." It features a technology people can use to "jack in" or "wire-trip." They put a bunch of wires on their heads, and suddenly it feels as if they are in someone else's body, someplace else.
Oculus almost feels as if you are "jacking in."
The experience is so incredible that I'm now certain that Oculus VR, or some other VR technology, is going to change the world in humongous ways.
Starting with the obvious stuff, and moving more abstract, Oculus will change:
Gaming. Plenty of immersive video games already exist in which you can move around entire cities and interact with hundreds of characters. The "Assassin's Creed" and "Grand Theft Auto" series are best known for this. Right now, you have to consume these worlds through a flat screen. The leap into virtual reality is a short one.
Commerce. There's already an Oculus program in which you can view your avatar in the mirror. Imagine dressing that avatar in clothes to see how they look before buying them. Or, instead of looking at pictures of a car's interior online, actually getting into it to see if you like the trim you've selected.
Education. You can already take classes at Harvard online. Sitting at a virtual desk instead of watching a video on a monitor will be nice. But education will change more radically than that. Imagine being able to travel with a Harvard professor inside the human body to see how cancer cells grow in the bloodstream.
Sports. The first way Oculus will change watching sports is in the creation of cameras that can take in 360-degree views and be placed courtside at NBA games. You'll be able to put on an Oculus headset, pay a fee, and watch LeBron James from what feels like just feet away. Rumor has it, Mavericks owner Mark Cuban is already geeked about that possibility. Eventually, it's easy to imagine that Oculus cameras will become as wearable as GoPros. Then you'll be able to watch games from the referees' perspective — or LeBron's.
Narrative. The way we tell stories has never stopped evolving. First there were oral traditions. Then epic poems. Then novels. Then film. Then video games. Next, you'll put on Oculus headsets. Sometimes, the narratives will be first-person stories, and it will feel as if you are seeing the world through a character's eyes. Other times, you'll float through worlds omnipresent, knowing characters' thoughts. Whole industries will form around people who figure out how best to tell stories in the medium.
Sex. Oculus porn is going to be far more immersive than the static images people used to look at in magazines or even videos on the internet. Not everyone is going to be comfortable with how immersive.
Aging. In the real world, knees give out and you can't play tennis or basketball anymore. Imagine playing ball at 90. Also: How long can a human body live if all it needs to do is take input from VR? Could humans live for hundreds of years?
Sense of self. Sometime in the not-too-distant future, you will be able to put on a headset, a pair of gloves, and a body suit and feel as if you are a different person in a different place. Do that enough — substitute your five senses for virtual input enough times — and you may begin to shed aspects of your identity you once thought fixed: race, gender, age, nationality. On the bright side, people may become more empathetic and less tribal. On the negative side, people may abandon their flesh selves, leaving behind loved ones.

Saturday, 13 December 2014

Is Facebook Getting Less Cool?

Is Facebook Getting Less Cool?


“My goal was never really to make Facebook cool,” Zuckerberg said. “I am not a cool person, and I’ve never really tried to be cool. Our model for Facebook has never been to try to make it particularly exciting to use — we just want to make it useful.”

Why Facebook forced users to install the Facebook Messenger app

“Even it was a short-term painful thing to ask people to install a separate messaging app, we knew we could never deliver a quality experience inside Facebook as a tab. We needed to build a dedicated and focused experience,” explained Mark.

With the emphasis on Paid Advertising, when will the organic reach for Facebook Business pages return?

“As time goes on, people are just sharing more things on Facebook. Each person might read 100 stories from friends and pages a day. There is just more competition. There are about 1,500 stories a day that they could see in the News Feed and they only see about hundred. Less than 10% of what people are posting the person will get in the feed. Only the highest quality content will get through.”

How accurate was the movie Social Network compared to the real life story of Facebook

“I found it hurtful. One important piece of context is the woman I’m married to who I’ve been dating for ten years; I was dating her before starting Facebook. If somehow I was trying to create Facebook to find more women, that probably wouldn’t have gone over well in my relationship.”

Entrepreneurship

“The best entrepreneurs who I’ve met don’t really start companies because their goal is to build a company. They do it because they want to make a change in the world and help people.”

Team and leadership

“The thing that got me through it and I think gets a lot of people through it is the people around them. There is no super human ability that anyone has. It’s hard to do things on your own… so many challenges and there are going to be many things that you don’t know how to do. Find a team of people, friends or family and there will be different people over time… People like to focus on different problems or skills… Find people who share your passion.”

Why Zuckerberg is always wearing that one shirt

“I’m in this really lucky position where I get to wake up every day and help serve more than 1 billion people, and I feel like I’m not doing my job if I spend any of my energy on things,” Zuckerberg said. “Even though it kind of sounds silly that that’s my reason for wearing a gray t-shirt every day, it also is true.”
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Tuesday, 26 August 2014

Are we already over Wearable Technology?


I've been wearing a Nike FuelBand for about 3 years now. I'm actually on my 3rd one (2 original and now on the SE version) having had the first 2 fail and been replaced by Nike in London - great customer service I have to say.

But despite enjoying the novelty of the points collection, the smooth, slick Bluetooth data transfer to my iPhone App and the pretty stellar batter life (usually around 8-10 Days) - essentially.. it's a watch.
Sure it's the watch I wear every day without fail, it's great in the dark and it does tell the time - but this is hardly the promise of the much heralded age of Wearable Technology.

Prove the utility. Fast.


I am struggling to remember how many years running it has been "the year of mobile" but I am pretty certain we are running onto a "decade of mobile" and even now most large brands / companies / agencies *ahem* are yet to truly embrace mobile.
This in some ways is hardly surprising as digital marketing and technology has grown up in a broadband first world - whereas in emerging economies it's far more appropriate to talk about "mobile natives" than the "digital natives" of the US and Western Europe.
However wearable technologies, be they wristbands / eyeware (Glass) / heartbeat monitors or cameras - need to overcome the same hurdle that mobile has been facing for so long - proving the utility.

More than just health tracking.

One area we see the utility case is in health. Devices in this space are seemingly appearing on a monthly basis and may even be a contributor to the stagnating personal health market in the UK.
According to Mintel the average spend by UK consumers on a gym membership rose just £2 between 2009-2014 (£40 - £42) - whilst in the same time period we have seen an explosion of health tracking devices from Jawbone, Nike, Adidas, Withings and many others besides.
However if we are to hold the actions of Google with any weight, (which I'm going to suggest is probably wise...) the world's largest mobile OS believes we are all going to be doing a whole lot more than tracking our steps with Android for wearables - unveiling a suite of new devices using it's scarily accurate Google Now predictive assistant technology.
The platform certainly shows a lot of promise - and finally adds the style factor to the tech which for many consumers is the ongoing barrier - but only in the implementation and ease of use - not to mention price are we likely to see them win the war on this one.

Time to close the gap.

The hype machine is good at killing a valuable idea - and I certainly believe many of the devices on show right now are valuable ideas, and could even be great - but as with every technology revolution we need to find ways of solving a essential human problem.
Right now it's hard to make a case that these devices do that problem solving orders of magnitude better than the current high end smartphone you already own, and already have gotten so used to carrying around that you can't go with out it.
The wearable tech industry may need to be willing to sacrifice the do-it-all smartphone model to succeed - and crucially build services that will sit on top of these that solve those problems.